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AI Insights · Timothy · January 2022

Top 5 PVP Games Performance in Guatemala Q4 2021

In Q4 2021, the top 5 PVP games in Guatemala showed varied performance in terms of downloads, revenue, and active users, with notable trends for each app.

Top 5 PVP Games Performance in Guatemala Q4 2021

In Q4 2021, the top 5 PVP games in Guatemala exhibited significant trends in downloads, revenue, and active user engagement. Here's a breakdown of each app's performance:

Free Fire

Free Fire from Garena International I Private Limited saw a notable increase in its weekly revenue, which peaked at approximately $31.4K in the final week of December. The app's weekly downloads fluctuated, starting from 76.2K in late September and dropping to 28.6K by mid-December, before rising again to around 35.2K at the end of the quarter. Active users experienced a decline from 1.5M at the start of the quarter to a low of 1.1M in mid-November, but then recovered to 1.2M by the end of December.

Call of Duty®: Mobile

Call of Duty®: Mobile by Activision Publishing, Inc. had a relatively stable revenue, peaking at $9.6K in mid-October but ending the quarter around $8.2K. Weekly downloads showed a slight decline overall, from 7.8K in late September to 6.2K by the end of December. Active users remained fairly consistent, hovering around 60K throughout the quarter.

Clash Royale

Supercell's Clash Royale experienced a peak in weekly revenue at $7.4K in early November, ending the quarter around $6.9K. Downloads saw a significant increase mid-quarter, peaking at 23.3K in early December before concluding the quarter at around 21.2K. Active users steadily increased from 487K in late September to over 923K by the end of December.

Roblox

Roblox from Roblox Corporation showed consistent weekly revenue, with minor fluctuations around $4K, peaking at $4.5K in the final week of December. Downloads decreased from 33.9K in late September to a low of 10.8K in mid-December but rose again to 13.9K by the end of the year. Active users remained stable, averaging around 260K throughout the quarter.

Clash of Clans

Another game from Supercell, Clash of Clans, had a peak weekly revenue of $4.7K in late November, closing the quarter at approximately $4K. Weekly downloads showed a gradual increase, peaking at 4.3K in late December. Active users saw a steady rise from 125K in late September to approximately 149K by the end of the quarter.

These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022